AI Insights · Timothy · April 2023
Top 5 Anime Games Performance in Italy: Q1 2023
An overview of the top 5 anime games in Italy for Q1 2023, including weekly downloads, revenue, and active users.
In the first quarter of 2023, the top five anime games in Italy showcased varying performance metrics in weekly downloads, revenue, and active users. Here, we provide a detailed look at each game's performance, based on data from Sensor Tower.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. started Q1 with a strong weekly revenue of around $183K in early January, which then saw fluctuations, peaking again at approximately $102K in mid-March. Weekly downloads began at 8.3K and experienced a gradual decline, averaging around 5.7K towards the end of the quarter. Active users were relatively stable, starting at 215.7K and ending the quarter at 204K.
DRAGON BALL Z DOKKAN BATTLE, also from Bandai Namco Entertainment Inc., had a notable revenue peak at approximately $219K at the start of the quarter. This figure saw a decline, reaching around $28K by the end of March. Weekly downloads showed minor fluctuations, beginning at 5K and tapering off to about 2.9K. Active users started at 113.4K and saw a dip, concluding the quarter at 86.4K.
The Seven Deadly Sins by Netmarble Corporation began the quarter with a weekly revenue of $84.6K, which decreased to around $14.7K by the end of March. Downloads were relatively low, starting at 1.4K and dropping to just over 500. Active users saw a slight decline from 24.4K to approximately 19K throughout the quarter.
ONE PIECE TREASURE CRUISE from Bandai Namco Entertainment Inc. had a weekly revenue that started at $55K and decreased to about $12.3K by the end of March. Weekly downloads remained low, starting at 767 and ending at 600. Active users saw a modest decrease, beginning at 8.3K and ending the quarter at 7.7K.
Yu-Gi-Oh! Duel Links by KONAMI started the quarter with a weekly revenue of $15.9K, peaking at $23.1K in mid-January, and ending at around $18.3K. Downloads showed some variation, starting at 1.2K and ending the quarter at 1.2K. Active users began at 37.4K and saw a decline, closing the quarter at 33.3K.
For more detailed insights and data, visit Sensor Tower.